Common::ScopedPtr< GUI > _loadGame
Common::ScopedPtr< GUI > _options
void initWidget(Widget &widget)
const Version * _gameVersion
Common::ScopedPtr< Graphics::Aurora::Model > _malakModel
Common::ScopedPtr< GUI > _movies
void callbackActive(Widget &widget)
Callback that's triggered when a widget was activated.
Common::ScopedPtr< GUI > _classSelection
Common::ScopedPtr< Graphics::Aurora::SubSceneQuad > _malakScene
void createClassSelection()
MainMenu(const Version &gameVersion, Module &module, ::Engines::Console *console=0)
Sound::ChannelHandle _menuMusic