35 GUI(console), _charGenMenu(charGenMenu) {
57 if (widget.
getTag() ==
"BTN_BACK") {
62 if (widget.
getTag() ==
"QUICK_CHAR_BTN") {
66 if (widget.
getTag() ==
"CUST_CHAR_BTN") {
void load(const Common::UString &resref)
A label widget for Star Wars: Knights of the Old Republic and Jade Empire.
uint32 _returnCode
The GUI's return code.
void setPosition(float x, float y, float z)
Set the GUI's position.
The panel to choose between quick or custom characters.
QuickOrCustomPanel(CharacterGenerationMenu *charGenMenu, Console *console=0)
CharacterGenerationMenu * _charGenMenu
WidgetLabel * getLabel(const Common::UString &tag, bool vital=false)
void callbackActive(Widget &widget)
Callback that's triggered when a widget was activated.
The primary character generation menu.