35         GUI(console), _charGenMenu(charGenMenu) {
    57     if (widget.
getTag() == 
"BTN_BACK") {
    62     if (widget.
getTag() == 
"QUICK_CHAR_BTN") {
    66     if (widget.
getTag() == 
"CUST_CHAR_BTN") {
 void load(const Common::UString &resref)
 
A label widget for Star Wars: Knights of the Old Republic and Jade Empire. 
 
uint32 _returnCode
The GUI's return code. 
 
void setPosition(float x, float y, float z)
Set the GUI's position. 
 
The panel to choose between quick or custom characters. 
 
QuickOrCustomPanel(CharacterGenerationMenu *charGenMenu, Console *console=0)
 
CharacterGenerationMenu * _charGenMenu
 
WidgetLabel * getLabel(const Common::UString &tag, bool vital=false)
 
void callbackActive(Widget &widget)
Callback that's triggered when a widget was activated. 
 
The primary character generation menu.