25 #ifndef ENGINES_KOTOR_SOUND_H 26 #define ENGINES_KOTOR_SOUND_H 61 #endif // ENGINES_KOTOR_SOUND_H
std::vector< Common::UString > _soundFiles
Sound::ChannelHandle _sound
void setPosition(float x, float y, float z)
Set the object's position within its area.
A handle to a sound channel.
The global timer manager.
An object in a Star Wars: Knights of the Old Republic area.
SoundObject(const Aurora::GFF3Struct &sound)