26 #ifndef ENGINES_KOTOR2_TRIGGER_H 27 #define ENGINES_KOTOR2_TRIGGER_H 56 #endif // ENGINES_KOTOR2_TRIGGER_H void load(const Aurora::GFF3Struct &gff)
bool isVisible() const
Is the object's model(s) visible?
void loadBlueprint(const Aurora::GFF3Struct &gff)
An object in a Star Wars: Knights of the Old Republic II - The Sith Lords area.
void hideSoft()
Hide the object's model(s) if applicable.
void show()
Show the object's model(s).
void hide()
Hide the object's model(s).