25 #ifndef ENGINES_KOTOR2_GUI_CHARGEN_CHARACTERGENERATION_H 26 #define ENGINES_KOTOR2_GUI_CHARGEN_CHARACTERGENERATION_H 74 #endif // ENGINES_KOTOR2_GUI_CHARGEN_CHARACTERGENERATION_H
Common::ScopedPtr< GUI > _quickCharPanel
CharacterGenerationInfo * _chargenInfo
The KotOR 2 character generation info.
Common::ScopedPtr< GUI > _quickOrCustomPanel
Common::ScopedPtr< CharacterGenerationBaseMenu > _charGenMenu
void info(const char *s,...)
Generic Aurora engines (debug) console.
A scoped plain pointer, allowing pointer-y access and normal deletion.
The context needed to run a Star Wars: Knights of the Old Republic II - The Sith Lords module...
CharacterGeneration(Module *module, CharacterGenerationInfo *info, Engines::Console *console=0)
The KotOR 2 character generation base menu.
Common::ScopedPtr< GUI > _customCharPanel