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xoreos
0.0.5
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The context holding a The Witcher area. More...
#include <list>#include <map>#include "src/common/types.h"#include "src/common/scopedptr.h"#include "src/common/ptrlist.h"#include "src/common/ustring.h"#include "src/common/mutex.h"#include "src/aurora/types.h"#include "src/aurora/locstring.h"#include "src/graphics/aurora/types.h"#include "src/sound/types.h"#include "src/events/types.h"#include "src/events/notifyable.h"#include "src/engines/witcher/object.h"

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Classes | |
| class | Engines::Witcher::Area |
| An area in The Witcher, holding all objects and area geometry within, as well as general area properties like the current background music and ambient sounds. More... | |
Namespaces | |
| Engines | |
| Engines::Witcher | |
The context holding a The Witcher area.
Definition in file area.h.
1.8.14