xoreos
0.0.5
src
sound
decoders
aac.h
Go to the documentation of this file.
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/* xoreos - A reimplementation of BioWare's Aurora engine
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*
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* xoreos is the legal property of its developers, whose names
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* can be found in the AUTHORS file distributed with this source
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* distribution.
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*
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* xoreos is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 3
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* of the License, or (at your option) any later version.
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*
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* xoreos is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with xoreos. If not, see <http://www.gnu.org/licenses/>.
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*/
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#ifndef SOUND_DECODERS_AAC_H
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#define SOUND_DECODERS_AAC_H
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namespace
Common
{
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class
SeekableReadStream;
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}
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namespace
Sound
{
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class
PacketizedAudioStream;
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PacketizedAudioStream *
makeAACStream
(
Common::SeekableReadStream
&extraData);
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}
// End of namespace Sound
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#endif // SOUND_DECODERS_AAC_H
Common
Definition:
2dafile.h:39
Sound::makeAACStream
PacketizedAudioStream * makeAACStream(Common::SeekableReadStream &extraData)
Create a PacketizedAudioStream that decodes AAC sound.
Definition:
aac.cpp:140
Sound
Definition:
game.h:37
Common::SeekableReadStream
Interface for a seekable & readable data stream.
Definition:
readstream.h:265
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