xoreos  0.0.5
aac.h
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1 /* xoreos - A reimplementation of BioWare's Aurora engine
2  *
3  * xoreos is the legal property of its developers, whose names
4  * can be found in the AUTHORS file distributed with this source
5  * distribution.
6  *
7  * xoreos is free software; you can redistribute it and/or
8  * modify it under the terms of the GNU General Public License
9  * as published by the Free Software Foundation; either version 3
10  * of the License, or (at your option) any later version.
11  *
12  * xoreos is distributed in the hope that it will be useful,
13  * but WITHOUT ANY WARRANTY; without even the implied warranty of
14  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15  * GNU General Public License for more details.
16  *
17  * You should have received a copy of the GNU General Public License
18  * along with xoreos. If not, see <http://www.gnu.org/licenses/>.
19  */
20 
25 #ifndef SOUND_DECODERS_AAC_H
26 #define SOUND_DECODERS_AAC_H
27 
28 namespace Common {
29  class SeekableReadStream;
30 }
31 
32 namespace Sound {
33 
34 class PacketizedAudioStream;
35 
42 PacketizedAudioStream *makeAACStream(Common::SeekableReadStream &extraData);
43 
44 } // End of namespace Sound
45 
46 #endif // SOUND_DECODERS_AAC_H
Definition: 2dafile.h:39
PacketizedAudioStream * makeAACStream(Common::SeekableReadStream &extraData)
Create a PacketizedAudioStream that decodes AAC sound.
Definition: aac.cpp:140
Definition: game.h:37
Interface for a seekable & readable data stream.
Definition: readstream.h:265