xoreos  0.0.5
functions_module.cpp
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1 /* xoreos - A reimplementation of BioWare's Aurora engine
2  *
3  * xoreos is the legal property of its developers, whose names
4  * can be found in the AUTHORS file distributed with this source
5  * distribution.
6  *
7  * xoreos is free software; you can redistribute it and/or
8  * modify it under the terms of the GNU General Public License
9  * as published by the Free Software Foundation; either version 3
10  * of the License, or (at your option) any later version.
11  *
12  * xoreos is distributed in the hope that it will be useful,
13  * but WITHOUT ANY WARRANTY; without even the implied warranty of
14  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15  * GNU General Public License for more details.
16  *
17  * You should have received a copy of the GNU General Public License
18  * along with xoreos. If not, see <http://www.gnu.org/licenses/>.
19  */
20 
25 #include "src/common/util.h"
26 
28 
32 
34 
35 namespace Engines {
36 
37 namespace KotOR2 {
38 
41 }
42 
45 }
46 
48  ctx.getReturn() = (Aurora::NWScript::Object *) 0;
49 }
50 
51 } // End of namespace KotOR2
52 
53 } // End of namespace Engines
The context handling the gameplay in Star Wars: Knights of the Old Republic II - The Sith Lords...
A container of Star Wars: Knights of the Old Republic II - The Sith Lords objects.
Context of an NWScript function.
void getFirstPC(Aurora::NWScript::FunctionContext &ctx)
void getModule(Aurora::NWScript::FunctionContext &ctx)
Utility templates and functions.
Star Wars: Knights of the Old Republic II - The Sith Lords engine functions.
Module & getModule()
Return the module context.
Definition: game.cpp:63
void getNextPC(Aurora::NWScript::FunctionContext &ctx)
Creature * getPC()
Return the currently playing PC.
Definition: module.cpp:147
The context needed to run a Star Wars: Knights of the Old Republic II - The Sith Lords module...