xoreos
0.0.5
src
engines
kotor2
script
functions_module.cpp
Go to the documentation of this file.
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/* xoreos - A reimplementation of BioWare's Aurora engine
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*
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* xoreos is the legal property of its developers, whose names
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* can be found in the AUTHORS file distributed with this source
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* distribution.
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*
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* xoreos is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 3
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* of the License, or (at your option) any later version.
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*
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* xoreos is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with xoreos. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include "
src/common/util.h
"
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#include "
src/aurora/nwscript/functioncontext.h
"
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#include "
src/engines/kotor2/game.h
"
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#include "
src/engines/kotor2/module.h
"
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#include "
src/engines/kotor2/objectcontainer.h
"
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#include "
src/engines/kotor2/script/functions.h
"
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namespace
Engines
{
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namespace
KotOR2 {
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void
Functions::getModule
(
Aurora::NWScript::FunctionContext
&ctx) {
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ctx.
getReturn
() = (
Aurora::NWScript::Object
*) &
_game
->
getModule
();
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}
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void
Functions::getFirstPC
(
Aurora::NWScript::FunctionContext
&ctx) {
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ctx.
getReturn
() = (
Aurora::NWScript::Object
*)
_game
->
getModule
().
getPC
();
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}
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void
Functions::getNextPC
(
Aurora::NWScript::FunctionContext
&ctx) {
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ctx.
getReturn
() = (
Aurora::NWScript::Object
*) 0;
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}
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}
// End of namespace KotOR2
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}
// End of namespace Engines
Aurora::NWScript::Object
Definition:
object.h:37
game.h
The context handling the gameplay in Star Wars: Knights of the Old Republic II - The Sith Lords...
objectcontainer.h
A container of Star Wars: Knights of the Old Republic II - The Sith Lords objects.
functioncontext.h
Context of an NWScript function.
Engines::KotOR2::Functions::getFirstPC
void getFirstPC(Aurora::NWScript::FunctionContext &ctx)
Definition:
functions_module.cpp:43
Engines::KotOR2::Functions::getModule
void getModule(Aurora::NWScript::FunctionContext &ctx)
Definition:
functions_module.cpp:39
Engines::KotOR2::Functions::_game
Game * _game
Definition:
functions.h:75
Aurora::NWScript::FunctionContext
Definition:
functioncontext.h:42
util.h
Utility templates and functions.
functions.h
Star Wars: Knights of the Old Republic II - The Sith Lords engine functions.
Engines::KotOR2::Game::getModule
Module & getModule()
Return the module context.
Definition:
game.cpp:63
Engines::KotOR2::Functions::getNextPC
void getNextPC(Aurora::NWScript::FunctionContext &ctx)
Definition:
functions_module.cpp:47
Engines::KotOR2::Module::getPC
Creature * getPC()
Return the currently playing PC.
Definition:
module.cpp:147
Engines
Definition:
console.cpp:69
module.h
The context needed to run a Star Wars: Knights of the Old Republic II - The Sith Lords module...
Aurora::NWScript::FunctionContext::getReturn
Variable & getReturn()
Definition:
functioncontext.cpp:143
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