25 #ifndef ENGINES_DRAGONAGE_OBJECTCONTAINER_H 26 #define ENGINES_DRAGONAGE_OBJECTCONTAINER_H 106 #endif // ENGINES_DRAGONAGE_OBJECTCONTAINER_H
static Creature * toCreature(Aurora::NWScript::Object *object)
float getDistance(DragonAge::Object &a)
bool operator()(DragonAge::Object *a, DragonAge::Object *b)
::Aurora::NWScript::Object * getFirstObjectByType(ObjectType type) const
Return the first object of this type.
static Waypoint * toWaypoint(Aurora::NWScript::Object *object)
A class able to sort objects by distance to a target object.
static Event * toEvent(Aurora::NWScript::EngineType *engineType)
std::list< DragonAge::Object * > ObjectList
::Aurora::NWScript::ObjectSearch * findObjectsByType(ObjectType type) const
Return a search context to iterate over all objects of this type.
std::map< ObjectType, ObjectList > ObjectMap
static Area * toArea(Aurora::NWScript::Object *object)
static DragonAge::Object * toObject(::Aurora::NWScript::Object *object)
Low-level type definitions to handle fixed width types portably.
void addObject(DragonAge::Object &object)
Add an object to this container.
An area in Dragon Age: Origins, holding all objects and rooms within, as well as general area propert...
ObjectDistanceSort(const DragonAge::Object &target)
Basic Dragon Age: Origins type definitions.
An NWScript object container.
static Placeable * toPlaceable(Aurora::NWScript::Object *object)
ObjectType
Object type, matches the bitfield in script.ldf.
void removeObject(DragonAge::Object &object)
Remove an object from this container.