xoreos  0.0.5
modelloader.cpp
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1 /* xoreos - A reimplementation of BioWare's Aurora engine
2  *
3  * xoreos is the legal property of its developers, whose names
4  * can be found in the AUTHORS file distributed with this source
5  * distribution.
6  *
7  * xoreos is free software; you can redistribute it and/or
8  * modify it under the terms of the GNU General Public License
9  * as published by the Free Software Foundation; either version 3
10  * of the License, or (at your option) any later version.
11  *
12  * xoreos is distributed in the hope that it will be useful,
13  * but WITHOUT ANY WARRANTY; without even the implied warranty of
14  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15  * GNU General Public License for more details.
16  *
17  * You should have received a copy of the GNU General Public License
18  * along with xoreos. If not, see <http://www.gnu.org/licenses/>.
19  */
20 
25 #include "src/common/system.h"
26 #include "src/common/error.h"
27 #include "src/common/readstream.h"
28 
30 
32 
33 namespace Engines {
34 
35 namespace Sonic {
36 
39 
40  return new Graphics::Aurora::Model_Sonic(resref);
41 }
42 
43 } // End of namespace Sonic
44 
45 } // End of namespace Engines
A class holding an UTF-8 string.
Definition: ustring.h:48
Loading Nintendo&#39;s NSBMD files found in Sonic.
A 3D model in Nintendo&#39;s NSBMD format.
Definition: model_sonic.h:116
Basic exceptions to throw.
Graphics::Aurora::Model * load(const Common::UString &resref, Graphics::Aurora::ModelType type, const Common::UString &texture)
Definition: modelloader.cpp:37
ModelType
The display type of a model.
Definition: types.h:51
#define UNUSED(x)
Definition: system.h:170
Basic reading stream interfaces.
Low-level detection of architecture/system properties.
Sonic Chronicles: The Dark Brotherhood model loader.