_clickable | Graphics::Renderable | protected |
_distance | Graphics::Renderable | protected |
_faceWalkableMap | Graphics::Aurora::Walkmesh | protected |
_highlightFaceIndex | Graphics::Aurora::Walkmesh | protected |
_id | Graphics::Renderable | protected |
_indices | Graphics::Aurora::Walkmesh | protected |
_indicesNonWalkable | Graphics::Aurora::Walkmesh | protected |
_indicesWalkable | Graphics::Aurora::Walkmesh | protected |
_invisible | Graphics::Aurora::Walkmesh | protected |
_queueExists | Graphics::Renderable | protected |
_queueVisible | Graphics::Renderable | protected |
_tag | Graphics::Renderable | protected |
_vertices | Graphics::Aurora::Walkmesh | protected |
addToQueue(QueueType queue) | Graphics::Queueable | protected |
advanceTime(float dt) | Graphics::Renderable | virtual |
calculateDistance() | Graphics::Aurora::Walkmesh | virtual |
getDistance() const | Graphics::Renderable | |
getElevationAt(float x, float y, uint32 &faceIndex) const | Graphics::Aurora::Walkmesh | |
getID() const | Graphics::Renderable | |
getTag() const | Graphics::Renderable | |
hide() | Graphics::Renderable | virtual |
highlightFace(uint32 index) | Graphics::Aurora::Walkmesh | |
isClickable() const | Graphics::Renderable | |
isIn(float x, float y) const | Graphics::Renderable | virtual |
isIn(float x, float y, float z) const | Graphics::Renderable | virtual |
isIn(float x1, float y1, float z1, float x2, float y2, float z2) const | Graphics::Renderable | virtual |
isInQueue(QueueType queue) const | Graphics::Queueable | inlineprotected |
isVisible() const | Graphics::Renderable | |
lockFrame() | Graphics::Renderable | protected |
lockFrameIfVisible() | Graphics::Renderable | protected |
lockQueue(QueueType queue) | Graphics::Queueable | protected |
operator<(const Queueable &q) const | Graphics::Renderable | virtual |
Queueable() | Graphics::Queueable | |
queueRender(const glm::mat4 &parentTransform) | Graphics::Renderable | inlinevirtual |
refreshIndexGroups() | Graphics::Aurora::Walkmesh | protected |
removeFromQueue(QueueType queue) | Graphics::Queueable | protected |
render(Graphics::RenderPass pass) | Graphics::Aurora::Walkmesh | virtual |
Renderable(RenderableType type) | Graphics::Renderable | |
renderImmediate(const glm::mat4 &parentTransform) | Graphics::Renderable | inlinevirtual |
resort() | Graphics::Renderable | protected |
setClickable(bool clickable) | Graphics::Renderable | |
setInvisible(bool invisible) | Graphics::Aurora::Walkmesh | |
setTag(const Common::UString &tag) | Graphics::Renderable | |
show() | Graphics::Renderable | virtual |
sortQueue(QueueType queue) | Graphics::Queueable | protected |
testCollision(const glm::vec3 &orig, const glm::vec3 &dest) const | Graphics::Aurora::Walkmesh | |
unlockFrame() | Graphics::Renderable | protected |
unlockFrameIfVisible() | Graphics::Renderable | protected |
unlockQueue(QueueType queue) | Graphics::Queueable | protected |
Walkmesh() | Graphics::Aurora::Walkmesh | |
~Queueable() | Graphics::Queueable | virtual |
~Renderable() | Graphics::Renderable | |