xoreos  0.0.5
Graphics::Aurora::Walkmesh Member List

This is the complete list of members for Graphics::Aurora::Walkmesh, including all inherited members.

_clickableGraphics::Renderableprotected
_distanceGraphics::Renderableprotected
_faceWalkableMapGraphics::Aurora::Walkmeshprotected
_highlightFaceIndexGraphics::Aurora::Walkmeshprotected
_idGraphics::Renderableprotected
_indicesGraphics::Aurora::Walkmeshprotected
_indicesNonWalkableGraphics::Aurora::Walkmeshprotected
_indicesWalkableGraphics::Aurora::Walkmeshprotected
_invisibleGraphics::Aurora::Walkmeshprotected
_queueExistsGraphics::Renderableprotected
_queueVisibleGraphics::Renderableprotected
_tagGraphics::Renderableprotected
_verticesGraphics::Aurora::Walkmeshprotected
addToQueue(QueueType queue)Graphics::Queueableprotected
advanceTime(float dt)Graphics::Renderablevirtual
calculateDistance()Graphics::Aurora::Walkmeshvirtual
getDistance() constGraphics::Renderable
getElevationAt(float x, float y, uint32 &faceIndex) constGraphics::Aurora::Walkmesh
getID() constGraphics::Renderable
getTag() constGraphics::Renderable
hide()Graphics::Renderablevirtual
highlightFace(uint32 index)Graphics::Aurora::Walkmesh
isClickable() constGraphics::Renderable
isIn(float x, float y) constGraphics::Renderablevirtual
isIn(float x, float y, float z) constGraphics::Renderablevirtual
isIn(float x1, float y1, float z1, float x2, float y2, float z2) constGraphics::Renderablevirtual
isInQueue(QueueType queue) constGraphics::Queueableinlineprotected
isVisible() constGraphics::Renderable
lockFrame()Graphics::Renderableprotected
lockFrameIfVisible()Graphics::Renderableprotected
lockQueue(QueueType queue)Graphics::Queueableprotected
operator<(const Queueable &q) constGraphics::Renderablevirtual
Queueable()Graphics::Queueable
queueRender(const glm::mat4 &parentTransform)Graphics::Renderableinlinevirtual
refreshIndexGroups()Graphics::Aurora::Walkmeshprotected
removeFromQueue(QueueType queue)Graphics::Queueableprotected
render(Graphics::RenderPass pass)Graphics::Aurora::Walkmeshvirtual
Renderable(RenderableType type)Graphics::Renderable
renderImmediate(const glm::mat4 &parentTransform)Graphics::Renderableinlinevirtual
resort()Graphics::Renderableprotected
setClickable(bool clickable)Graphics::Renderable
setInvisible(bool invisible)Graphics::Aurora::Walkmesh
setTag(const Common::UString &tag)Graphics::Renderable
show()Graphics::Renderablevirtual
sortQueue(QueueType queue)Graphics::Queueableprotected
testCollision(const glm::vec3 &orig, const glm::vec3 &dest) constGraphics::Aurora::Walkmesh
unlockFrame()Graphics::Renderableprotected
unlockFrameIfVisible()Graphics::Renderableprotected
unlockQueue(QueueType queue)Graphics::Queueableprotected
Walkmesh()Graphics::Aurora::Walkmesh
~Queueable()Graphics::Queueablevirtual
~Renderable()Graphics::Renderable