xoreos  0.0.5
Graphics::Aurora::Model Member List

This is the complete list of members for Graphics::Aurora::Model, including all inherited members.

_absoluteBoundBoxGraphics::Aurora::Modelprotected
_absolutePositionGraphics::Aurora::Modelprotected
_animationChannelsGraphics::Aurora::Modelprotected
_animationMapGraphics::Aurora::Modelprotected
_animationScaleGraphics::Aurora::Modelprotected
_attachedModelsGraphics::Aurora::Modelprivate
_boundBoxGraphics::Aurora::Modelprotected
_boundRenderableGraphics::Aurora::Modelprotected
_boundTransformGraphics::Aurora::Modelprotected
_centerGraphics::Aurora::Modelprotected
_clickableGraphics::Renderableprotected
_currentStateGraphics::Aurora::Modelprotected
_distanceGraphics::Renderableprotected
_drawBoundGraphics::Aurora::Modelprivate
_drawSkeletonGraphics::Aurora::Modelprivate
_drawSkeletonInvisibleGraphics::Aurora::Modelprivate
_fileNameGraphics::Aurora::Modelprotected
_idGraphics::Renderableprotected
_nameGraphics::Aurora::Modelprotected
_orientationGraphics::Aurora::Modelprotected
_positionGraphics::Aurora::Modelprotected
_positionRelativeGraphics::Aurora::Modelprotected
_queueExistsGraphics::Renderableprotected
_queueVisibleGraphics::Renderableprotected
_scaleGraphics::Aurora::Modelprotected
_skinnedGraphics::Aurora::Modelprotected
_stateListGraphics::Aurora::Modelprotected
_stateMapGraphics::Aurora::Modelprotected
_stateNamesGraphics::Aurora::Modelprotected
_superModelGraphics::Aurora::Modelprotected
_superModelNameGraphics::Aurora::Modelprotected
_tagGraphics::Renderableprotected
_typeGraphics::Aurora::Modelprotected
addAnimationChannel(AnimationChannelName name)Graphics::Aurora::Model
addDefaultAnimation(const Common::UString &anim, uint8 probability)Graphics::Aurora::Model
Graphics::addToQueue(QueueType queue)Graphics::Queueableprotected
Graphics::Renderable::addToQueue(QueueType queue)Graphics::Queueableprotected
advanceTime(float dt)Graphics::Aurora::Modelvirtual
Animation classGraphics::Aurora::Modelfriend
AnimationChannel classGraphics::Aurora::Modelfriend
AnimationChannelMap typedefGraphics::Aurora::Modelprotected
AnimationMap typedefGraphics::Aurora::Modelprotected
AnimationThread classGraphics::Aurora::Modelfriend
attachModel(const Common::UString &nodeName, Model *model)Graphics::Aurora::Model
calculateDistance()Graphics::Aurora::Modelvirtual
clearDefaultAnimations()Graphics::Aurora::Model
createAbsolutePosition()Graphics::Aurora::Modelprivate
createBound()Graphics::Aurora::Modelprivate
createStateNamesList(std::list< Common::UString > *stateNames=0)Graphics::Aurora::Modelprivate
destroy()Graphics::GLContainer
doDestroy()Graphics::Aurora::Modelprotectedvirtual
doDrawBound()Graphics::Aurora::Modelprotected
doDrawSkeleton()Graphics::Aurora::Modelprotected
doRebuild()Graphics::Aurora::Modelprotectedvirtual
drawBound(bool enabled)Graphics::Aurora::Model
drawSkeleton(bool enabled, bool showInvisible)Graphics::Aurora::Model
finalize()Graphics::Aurora::Modelprotected
flushNodeBuffers()Graphics::Aurora::Model
getAbsolutePosition(float &x, float &y, float &z) constGraphics::Aurora::Model
getAnimation(const Common::UString &anim)Graphics::Aurora::Modelprotected
getAnimationChannel(AnimationChannelName name)Graphics::Aurora::Model
getAnimationScale(const Common::UString &anim)Graphics::Aurora::Model
getAttachedModel(const Common::UString &node)Graphics::Aurora::Model
getDepth() constGraphics::Aurora::Model
getDistance() constGraphics::Renderable
getHeight() constGraphics::Aurora::Model
getID() constGraphics::Renderable
getName() constGraphics::Aurora::Model
getNode(const Common::UString &node)Graphics::Aurora::Model
getNode(const Common::UString &node) constGraphics::Aurora::Model
getNode(const Common::UString &stateName, const Common::UString &node)Graphics::Aurora::Model
getNode(const Common::UString &stateName, const Common::UString &node) constGraphics::Aurora::Model
getNode(uint16 nodeNumber)Graphics::Aurora::Model
getNode(uint16 nodeNumber) constGraphics::Aurora::Model
getNodes()Graphics::Aurora::Model
getOrientation(float &x, float &y, float &z, float &angle) constGraphics::Aurora::Model
getPosition(float &x, float &y, float &z) constGraphics::Aurora::Model
getScale(float &x, float &y, float &z) constGraphics::Aurora::Model
getState() constGraphics::Aurora::Model
getStates() constGraphics::Aurora::Model
getTag() constGraphics::Renderable
getTooltipAnchor(float &x, float &y, float &z) constGraphics::Aurora::Model
getType() constGraphics::Aurora::Model
getWidth() constGraphics::Aurora::Model
GLContainer()Graphics::GLContainer
hasAnimation(const Common::UString &anim) constGraphics::Aurora::Model
hasNode(const Common::UString &node) constGraphics::Aurora::Model
hide()Graphics::Aurora::Modelvirtual
isClickable() constGraphics::Renderable
isIn(float x, float y) constGraphics::Aurora::Modelvirtual
isIn(float x, float y, float z) constGraphics::Aurora::Modelvirtual
isIn(float x1, float y1, float z1, float x2, float y2, float z2) constGraphics::Aurora::Modelvirtual
Graphics::isInQueue(QueueType queue) constGraphics::Queueableinlineprotected
Graphics::Renderable::isInQueue(QueueType queue) constGraphics::Queueableinlineprotected
isVisible() constGraphics::Renderable
lockFrame()Graphics::Renderableprotected
lockFrameIfVisible()Graphics::Renderableprotected
Graphics::lockQueue(QueueType queue)Graphics::Queueableprotected
Graphics::Renderable::lockQueue(QueueType queue)Graphics::Queueableprotected
manageAnimations(float dt)Graphics::Aurora::Modelprivate
Model(ModelType type=kModelTypeObject)Graphics::Aurora::Model
ModelNode classGraphics::Aurora::Modelfriend
move(float x, float y, float z)Graphics::Aurora::Model
NodeList typedefGraphics::Aurora::Modelprotected
NodeMap typedefGraphics::Aurora::Modelprotected
Graphics::operator<(const Queueable &q) constGraphics::Queueablevirtual
Graphics::Renderable::operator<(const Queueable &q) constGraphics::Renderablevirtual
playAnimation(const Common::UString &anim, bool restart=true, float length=0.0f, float speed=1.0f)Graphics::Aurora::Model
playDefaultAnimation()Graphics::Aurora::Model
Graphics::Queueable()Graphics::Queueable
Graphics::Renderable::Queueable()Graphics::Queueable
queueDrawBound()Graphics::Aurora::Modelprotected
queueRender(const glm::mat4 &parentTransform)Graphics::Aurora::Modelvirtual
readArray(Common::SeekableReadStream &stream, uint32 offset, uint32 count, std::vector< T > &values)Graphics::Aurora::Modelstatic
readArrayDef(Common::SeekableReadStream &stream, uint32 &offset, uint32 &count)Graphics::Aurora::Modelstatic
readValue(Common::SeekableReadStream &stream, uint32 &value)Graphics::Aurora::Modelstatic
readValue(Common::SeekableReadStream &stream, float &value)Graphics::Aurora::Modelstatic
rebuild()Graphics::GLContainer
Graphics::removeFromQueue(QueueType queue)Graphics::Queueableprotected
Graphics::Renderable::removeFromQueue(QueueType queue)Graphics::Queueableprotected
render(RenderPass pass)Graphics::Aurora::Modelvirtual
Renderable(RenderableType type)Graphics::Renderable
renderImmediate(const glm::mat4 &parentTransform)Graphics::Aurora::Modelvirtual
resort()Graphics::Renderableprotected
rotate(float x, float y, float z, float angle)Graphics::Aurora::Model
scale(float x, float y, float z)Graphics::Aurora::Model
setClickable(bool clickable)Graphics::Renderable
setEnvironmentMap(const Common::UString &environmentMap="")Graphics::Aurora::Model
setOrientation(float x, float y, float z, float angle)Graphics::Aurora::Model
setPosition(float x, float y, float z)Graphics::Aurora::Model
setScale(float x, float y, float z)Graphics::Aurora::Model
setSkinned(bool skinned)Graphics::Aurora::Model
setState(const Common::UString &name="")Graphics::Aurora::Model
setTag(const Common::UString &tag)Graphics::Renderable
show()Graphics::Aurora::Modelvirtual
Graphics::sortQueue(QueueType queue)Graphics::Queueableprotected
Graphics::Renderable::sortQueue(QueueType queue)Graphics::Queueableprotected
StateList typedefGraphics::Aurora::Modelprotected
StateMap typedefGraphics::Aurora::Modelprotected
unlockFrame()Graphics::Renderableprotected
unlockFrameIfVisible()Graphics::Renderableprotected
Graphics::unlockQueue(QueueType queue)Graphics::Queueableprotected
Graphics::Renderable::unlockQueue(QueueType queue)Graphics::Queueableprotected
~GLContainer()Graphics::GLContainer
~Model()Graphics::Aurora::Model
~Queueable()Graphics::Queueablevirtual
~Renderable()Graphics::Renderable