25 #ifndef ENGINES_JADE_TRIGGER_H 26 #define ENGINES_JADE_TRIGGER_H 96 #endif // ENGINES_JADE_TRIGGER_H An object within a Jade Empire area.
bool isAreaTrans() const
Does this trigger represent an area transition?
Graphics::VertexBuffer _vertexBuffer
Geometry outline vertex buffer.
A class holding an UTF-8 string.
bool isDetectable() const
Is this trigger detectable?
bool _isCombatActive
Does this trigger have henchmen data?
void load(const Aurora::GFF3Struct &trigger)
Load from a trigger instance.
void loadInstance(const Aurora::GFF3Struct &gff)
Load the trigger instance properties.
Basic Jade Empire type definitions.
bool _isFlagged
Is this trigger flagged?
Low-level type definitions to handle fixed width types portably.
bool isHenchmenData() const
Does this trigger have henchmen data?
Buffer containing vertex data.
bool _isHenchmenData
Does this trigger have henchmen data?
Common::UString getTransitionText() const
Return the trigger's transition text.
bool isOneShot() const
Does this trigger only fire once?
void loadBlueprint(const Aurora::GFF3Struct &gff)
Load the trigger blueprint properties.
An object within a Jade area.
bool _isDetectable
Is this trigger detectable?
Basic type definitions to handle files used in BioWare's Aurora engine.
bool isTrap() const
Does this trigger represent a trap?
bool _isDisarmable
Is this trigger disarmable?
Common::UString _transitionText
The trigger's transition text.
bool _isOneShot
Does this trigger only fire once?
Trigger(const Aurora::GFF3Struct &trigger)
Load from a trigger instance.
bool _isTrap
Does this trigger represent a trap?
bool isDisarmable() const
Is this trigger disarmable?
bool isFlagged() const
Is this trigger flagged?
int _loadScreen
The loading screen used.
bool _isCombatArea
Does this trigger lead to combat?
bool _isAreaTrans
Does this trigger represent an area transition?