_abilities | Engines::NWN2::Creature | private |
_age | Engines::NWN2::Creature | private |
_appearanceFHair | Engines::NWN2::Creature | private |
_appearanceHead | Engines::NWN2::Creature | private |
_appearanceID | Engines::NWN2::Creature | private |
_appearanceMHair | Engines::NWN2::Creature | private |
_area | Engines::NWN2::Object | protected |
_armorVariation | Engines::NWN2::Creature | private |
_armorVisualType | Engines::NWN2::Creature | private |
_baseHP | Engines::NWN2::Creature | private |
_bonusHP | Engines::NWN2::Creature | private |
_bootsVariation | Engines::NWN2::Creature | private |
_bootsVisualType | Engines::NWN2::Creature | private |
_classes | Engines::NWN2::Creature | private |
_conversation | Engines::NWN2::Object | protected |
_currentHP | Engines::NWN2::Creature | private |
_deity | Engines::NWN2::Creature | private |
_description | Engines::NWN2::Object | protected |
_feats | Engines::NWN2::Creature | private |
_firstName | Engines::NWN2::Creature | private |
_gender | Engines::NWN2::Creature | private |
_goodEvil | Engines::NWN2::Creature | private |
_hitDice | Engines::NWN2::Creature | private |
_id | Aurora::NWScript::Object | protected |
_ids | Engines::NWN2::Object | protected |
_isDM | Engines::NWN2::Creature | private |
_isPC | Engines::NWN2::Creature | private |
_lastName | Engines::NWN2::Creature | private |
_lawChaos | Engines::NWN2::Creature | private |
_modelParts | Engines::NWN2::Creature | private |
_name | Engines::NWN2::Object | protected |
_orientation | Engines::NWN2::Object | protected |
_position | Engines::NWN2::Object | protected |
_race | Engines::NWN2::Creature | private |
_skills | Engines::NWN2::Creature | private |
_sound | Engines::NWN2::Object | protected |
_soundSet | Engines::NWN2::Object | protected |
_ssf | Engines::NWN2::Object | protected |
_static | Engines::NWN2::Object | protected |
_subRace | Engines::NWN2::Creature | private |
_tag | Aurora::NWScript::Object | protected |
_type | Engines::NWN2::Object | protected |
_usable | Engines::NWN2::Object | protected |
_xp | Engines::NWN2::Creature | private |
clearScripts() | Engines::NWN2::ScriptContainer | protected |
clearVariables() | Aurora::NWScript::VariableContainer | |
click(Object *triggerer=0) | Engines::NWN2::Creature | virtual |
Creature() | Engines::NWN2::Creature | |
Creature(const Aurora::GFF3Struct &creature) | Engines::NWN2::Creature | |
Creature(const Common::UString &bic, bool local) | Engines::NWN2::Creature | |
enter() | Engines::NWN2::Creature | virtual |
getAbility(Ability ability) const | Engines::NWN2::Creature | |
getAge() const | Engines::NWN2::Creature | |
getArea() const | Engines::NWN2::Object | |
getBaseModel(const Common::UString &base) | Engines::NWN2::Creature | private |
getClass(uint32 position, uint32 &classID, uint16 &level) const | Engines::NWN2::Creature | |
getClassLevel(uint32 classID) const | Engines::NWN2::Creature | |
getConversation() const | Engines::NWN2::Object | |
getCurrentHP() const | Engines::NWN2::Creature | |
getDeity() const | Engines::NWN2::Creature | |
getDescription() const | Engines::NWN2::Object | |
getFirstName() const | Engines::NWN2::Creature | |
getGender() const | Engines::NWN2::Creature | |
getGoodEvil() const | Engines::NWN2::Creature | |
getHitDice() const | Engines::NWN2::Creature | |
getID() const | Aurora::NWScript::Object | inline |
getIDs() const | Engines::NWN2::Object | |
getLastName() const | Engines::NWN2::Creature | |
getLawChaos() const | Engines::NWN2::Creature | |
getLocation() const | Engines::NWN2::Object | |
getMaxHP() const | Engines::NWN2::Creature | |
getName() const | Engines::NWN2::Object | |
getOrientation(float &x, float &y, float &z, float &angle) const | Engines::NWN2::Object | virtual |
getPosition(float &x, float &y, float &z) const | Engines::NWN2::Object | virtual |
getRace() const | Engines::NWN2::Creature | |
getScript(Script script) const | Engines::NWN2::ScriptContainer | |
getSkillRank(uint32 skill) const | Engines::NWN2::Creature | |
getSSF() | Engines::NWN2::Object | |
getSubRace() const | Engines::NWN2::Creature | |
getTag() const | Aurora::NWScript::Object | inline |
getType() const | Engines::NWN2::Object | |
getVariable(const Common::UString &var, Type type=kTypeVoid) | Aurora::NWScript::VariableContainer | |
getVariable(const Common::UString &var) const | Aurora::NWScript::VariableContainer | |
getXP() const | Engines::NWN2::Creature | |
hasFeat(uint32 feat) const | Engines::NWN2::Creature | |
hasScript(Script script) const | Engines::NWN2::ScriptContainer | |
hasVariable(const Common::UString &var) const | Aurora::NWScript::VariableContainer | |
hide() | Engines::NWN2::Creature | virtual |
highlight(bool enabled) | Engines::NWN2::Creature | virtual |
init() | Engines::NWN2::Creature | private |
isClickable() const | Engines::NWN2::Object | |
isDM() const | Engines::NWN2::Creature | |
isFemale() const | Engines::NWN2::Creature | |
isPC() const | Engines::NWN2::Creature | |
isStatic() const | Engines::NWN2::Object | |
isUsable() const | Engines::NWN2::Object | |
leave() | Engines::NWN2::Creature | virtual |
load(const Aurora::GFF3Struct &creature) | Engines::NWN2::Creature | private |
load(const Aurora::GFF3Struct &instance, const Aurora::GFF3Struct *blueprint) | Engines::NWN2::Creature | private |
loadArmorModel(const Common::UString &body, const Common::UString &armor, uint8 visualType, uint8 variation) | Engines::NWN2::Creature | private |
loadCharacter(const Common::UString &bic, bool local) | Engines::NWN2::Creature | private |
loadClasses(const Aurora::GFF3Struct &gff, std::vector< Class > &classes, uint8 &hitDice) | Engines::NWN2::Creature | privatestatic |
loadHairModel(uint8 appearance) | Engines::NWN2::Creature | private |
loadHeadModel(uint8 appearance) | Engines::NWN2::Creature | private |
loadModel() | Engines::NWN2::Creature | virtual |
loadProperties(const Aurora::GFF3Struct &gff) | Engines::NWN2::Creature | private |
loadSSF() | Engines::NWN2::Object | protected |
ModelParts typedef | Engines::NWN2::Creature | private |
Object(ObjectType type=kObjectTypeInvalid) | Engines::NWN2::Object | |
Aurora::NWScript::Object::Object() | Aurora::NWScript::Object | inline |
openPC(const Common::UString &bic, bool local) | Engines::NWN2::Creature | privatestatic |
playSound(const Common::UString &sound, bool pitchVariance=false) | Engines::NWN2::Object | |
readScripts(const Aurora::GFF3Struct &gff) | Engines::NWN2::ScriptContainer | protected |
readScripts(const ScriptContainer &container) | Engines::NWN2::ScriptContainer | protected |
readVarTable(const Aurora::GFF3List &varTable) | Engines::NWN2::Object | protected |
readVarTable(const Aurora::GFF3Struct &gff) | Engines::NWN2::Object | protected |
removeVariable(const Common::UString &var) | Aurora::NWScript::VariableContainer | |
runScript(Script script, const Aurora::NWScript::ObjectReference owner=Aurora::NWScript::ObjectReference(), const Aurora::NWScript::ObjectReference triggerer=Aurora::NWScript::ObjectReference()) | Engines::NWN2::ScriptContainer | |
runScript(const Common::UString &script, const Aurora::NWScript::ObjectReference owner=Aurora::NWScript::ObjectReference(), const Aurora::NWScript::ObjectReference triggerer=Aurora::NWScript::ObjectReference()) | Engines::NWN2::ScriptContainer | static |
runScript(const Common::UString &script, const Aurora::NWScript::ScriptState &state, const Aurora::NWScript::ObjectReference owner=Aurora::NWScript::ObjectReference(), const Aurora::NWScript::ObjectReference triggerer=Aurora::NWScript::ObjectReference()) | Engines::NWN2::ScriptContainer | static |
ScriptContainer() | Engines::NWN2::ScriptContainer | |
setArea(Area *) | Engines::NWN2::Object | |
setGender(uint32 gender) | Engines::NWN2::Creature | |
setOrientation(float x, float y, float z, float angle) | Engines::NWN2::Creature | virtual |
setPosition(float x, float y, float z) | Engines::NWN2::Creature | virtual |
setRace(uint32 race) | Engines::NWN2::Creature | |
setSubRace(uint32 subRace) | Engines::NWN2::Creature | |
setVariable(const Common::UString &var, const Variable &value) | Aurora::NWScript::VariableContainer | |
show() | Engines::NWN2::Creature | virtual |
speakOneLiner(Common::UString conv, Object *tokenTarget=0) | Engines::NWN2::Object | |
speakString(const Common::UString &string, uint32 volume) | Engines::NWN2::Object | |
stopSound() | Engines::NWN2::Object | |
unloadModel() | Engines::NWN2::Creature | virtual |
VariableContainer() | Aurora::NWScript::VariableContainer | |
~Creature() | Engines::NWN2::Creature | |
~Object() | Engines::NWN2::Object | virtual |
~ScriptContainer() | Engines::NWN2::ScriptContainer | |
~VariableContainer() | Aurora::NWScript::VariableContainer | virtual |