xoreos  0.0.5
Engines::NWN2::Creature Member List

This is the complete list of members for Engines::NWN2::Creature, including all inherited members.

_abilitiesEngines::NWN2::Creatureprivate
_ageEngines::NWN2::Creatureprivate
_appearanceFHairEngines::NWN2::Creatureprivate
_appearanceHeadEngines::NWN2::Creatureprivate
_appearanceIDEngines::NWN2::Creatureprivate
_appearanceMHairEngines::NWN2::Creatureprivate
_areaEngines::NWN2::Objectprotected
_armorVariationEngines::NWN2::Creatureprivate
_armorVisualTypeEngines::NWN2::Creatureprivate
_baseHPEngines::NWN2::Creatureprivate
_bonusHPEngines::NWN2::Creatureprivate
_bootsVariationEngines::NWN2::Creatureprivate
_bootsVisualTypeEngines::NWN2::Creatureprivate
_classesEngines::NWN2::Creatureprivate
_conversationEngines::NWN2::Objectprotected
_currentHPEngines::NWN2::Creatureprivate
_deityEngines::NWN2::Creatureprivate
_descriptionEngines::NWN2::Objectprotected
_featsEngines::NWN2::Creatureprivate
_firstNameEngines::NWN2::Creatureprivate
_genderEngines::NWN2::Creatureprivate
_goodEvilEngines::NWN2::Creatureprivate
_hitDiceEngines::NWN2::Creatureprivate
_idAurora::NWScript::Objectprotected
_idsEngines::NWN2::Objectprotected
_isDMEngines::NWN2::Creatureprivate
_isPCEngines::NWN2::Creatureprivate
_lastNameEngines::NWN2::Creatureprivate
_lawChaosEngines::NWN2::Creatureprivate
_modelPartsEngines::NWN2::Creatureprivate
_nameEngines::NWN2::Objectprotected
_orientationEngines::NWN2::Objectprotected
_positionEngines::NWN2::Objectprotected
_raceEngines::NWN2::Creatureprivate
_skillsEngines::NWN2::Creatureprivate
_soundEngines::NWN2::Objectprotected
_soundSetEngines::NWN2::Objectprotected
_ssfEngines::NWN2::Objectprotected
_staticEngines::NWN2::Objectprotected
_subRaceEngines::NWN2::Creatureprivate
_tagAurora::NWScript::Objectprotected
_typeEngines::NWN2::Objectprotected
_usableEngines::NWN2::Objectprotected
_xpEngines::NWN2::Creatureprivate
clearScripts()Engines::NWN2::ScriptContainerprotected
clearVariables()Aurora::NWScript::VariableContainer
click(Object *triggerer=0)Engines::NWN2::Creaturevirtual
Creature()Engines::NWN2::Creature
Creature(const Aurora::GFF3Struct &creature)Engines::NWN2::Creature
Creature(const Common::UString &bic, bool local)Engines::NWN2::Creature
enter()Engines::NWN2::Creaturevirtual
getAbility(Ability ability) constEngines::NWN2::Creature
getAge() constEngines::NWN2::Creature
getArea() constEngines::NWN2::Object
getBaseModel(const Common::UString &base)Engines::NWN2::Creatureprivate
getClass(uint32 position, uint32 &classID, uint16 &level) constEngines::NWN2::Creature
getClassLevel(uint32 classID) constEngines::NWN2::Creature
getConversation() constEngines::NWN2::Object
getCurrentHP() constEngines::NWN2::Creature
getDeity() constEngines::NWN2::Creature
getDescription() constEngines::NWN2::Object
getFirstName() constEngines::NWN2::Creature
getGender() constEngines::NWN2::Creature
getGoodEvil() constEngines::NWN2::Creature
getHitDice() constEngines::NWN2::Creature
getID() constAurora::NWScript::Objectinline
getIDs() constEngines::NWN2::Object
getLastName() constEngines::NWN2::Creature
getLawChaos() constEngines::NWN2::Creature
getLocation() constEngines::NWN2::Object
getMaxHP() constEngines::NWN2::Creature
getName() constEngines::NWN2::Object
getOrientation(float &x, float &y, float &z, float &angle) constEngines::NWN2::Objectvirtual
getPosition(float &x, float &y, float &z) constEngines::NWN2::Objectvirtual
getRace() constEngines::NWN2::Creature
getScript(Script script) constEngines::NWN2::ScriptContainer
getSkillRank(uint32 skill) constEngines::NWN2::Creature
getSSF()Engines::NWN2::Object
getSubRace() constEngines::NWN2::Creature
getTag() constAurora::NWScript::Objectinline
getType() constEngines::NWN2::Object
getVariable(const Common::UString &var, Type type=kTypeVoid)Aurora::NWScript::VariableContainer
getVariable(const Common::UString &var) constAurora::NWScript::VariableContainer
getXP() constEngines::NWN2::Creature
hasFeat(uint32 feat) constEngines::NWN2::Creature
hasScript(Script script) constEngines::NWN2::ScriptContainer
hasVariable(const Common::UString &var) constAurora::NWScript::VariableContainer
hide()Engines::NWN2::Creaturevirtual
highlight(bool enabled)Engines::NWN2::Creaturevirtual
init()Engines::NWN2::Creatureprivate
isClickable() constEngines::NWN2::Object
isDM() constEngines::NWN2::Creature
isFemale() constEngines::NWN2::Creature
isPC() constEngines::NWN2::Creature
isStatic() constEngines::NWN2::Object
isUsable() constEngines::NWN2::Object
leave()Engines::NWN2::Creaturevirtual
load(const Aurora::GFF3Struct &creature)Engines::NWN2::Creatureprivate
load(const Aurora::GFF3Struct &instance, const Aurora::GFF3Struct *blueprint)Engines::NWN2::Creatureprivate
loadArmorModel(const Common::UString &body, const Common::UString &armor, uint8 visualType, uint8 variation)Engines::NWN2::Creatureprivate
loadCharacter(const Common::UString &bic, bool local)Engines::NWN2::Creatureprivate
loadClasses(const Aurora::GFF3Struct &gff, std::vector< Class > &classes, uint8 &hitDice)Engines::NWN2::Creatureprivatestatic
loadHairModel(uint8 appearance)Engines::NWN2::Creatureprivate
loadHeadModel(uint8 appearance)Engines::NWN2::Creatureprivate
loadModel()Engines::NWN2::Creaturevirtual
loadProperties(const Aurora::GFF3Struct &gff)Engines::NWN2::Creatureprivate
loadSSF()Engines::NWN2::Objectprotected
ModelParts typedefEngines::NWN2::Creatureprivate
Object(ObjectType type=kObjectTypeInvalid)Engines::NWN2::Object
Aurora::NWScript::Object::Object()Aurora::NWScript::Objectinline
openPC(const Common::UString &bic, bool local)Engines::NWN2::Creatureprivatestatic
playSound(const Common::UString &sound, bool pitchVariance=false)Engines::NWN2::Object
readScripts(const Aurora::GFF3Struct &gff)Engines::NWN2::ScriptContainerprotected
readScripts(const ScriptContainer &container)Engines::NWN2::ScriptContainerprotected
readVarTable(const Aurora::GFF3List &varTable)Engines::NWN2::Objectprotected
readVarTable(const Aurora::GFF3Struct &gff)Engines::NWN2::Objectprotected
removeVariable(const Common::UString &var)Aurora::NWScript::VariableContainer
runScript(Script script, const Aurora::NWScript::ObjectReference owner=Aurora::NWScript::ObjectReference(), const Aurora::NWScript::ObjectReference triggerer=Aurora::NWScript::ObjectReference())Engines::NWN2::ScriptContainer
runScript(const Common::UString &script, const Aurora::NWScript::ObjectReference owner=Aurora::NWScript::ObjectReference(), const Aurora::NWScript::ObjectReference triggerer=Aurora::NWScript::ObjectReference())Engines::NWN2::ScriptContainerstatic
runScript(const Common::UString &script, const Aurora::NWScript::ScriptState &state, const Aurora::NWScript::ObjectReference owner=Aurora::NWScript::ObjectReference(), const Aurora::NWScript::ObjectReference triggerer=Aurora::NWScript::ObjectReference())Engines::NWN2::ScriptContainerstatic
ScriptContainer()Engines::NWN2::ScriptContainer
setArea(Area *)Engines::NWN2::Object
setGender(uint32 gender)Engines::NWN2::Creature
setOrientation(float x, float y, float z, float angle)Engines::NWN2::Creaturevirtual
setPosition(float x, float y, float z)Engines::NWN2::Creaturevirtual
setRace(uint32 race)Engines::NWN2::Creature
setSubRace(uint32 subRace)Engines::NWN2::Creature
setVariable(const Common::UString &var, const Variable &value)Aurora::NWScript::VariableContainer
show()Engines::NWN2::Creaturevirtual
speakOneLiner(Common::UString conv, Object *tokenTarget=0)Engines::NWN2::Object
speakString(const Common::UString &string, uint32 volume)Engines::NWN2::Object
stopSound()Engines::NWN2::Object
unloadModel()Engines::NWN2::Creaturevirtual
VariableContainer()Aurora::NWScript::VariableContainer
~Creature()Engines::NWN2::Creature
~Object()Engines::NWN2::Objectvirtual
~ScriptContainer()Engines::NWN2::ScriptContainer
~VariableContainer()Aurora::NWScript::VariableContainervirtual