_clickable | Graphics::Renderable | protected |
_distance | Graphics::Renderable | protected |
_id | Graphics::Renderable | protected |
_indexBuffer | Graphics::Aurora::GeometryObject | private |
_position | Graphics::Aurora::GeometryObject | private |
_queueExists | Graphics::Renderable | protected |
_queueVisible | Graphics::Renderable | protected |
_rotation | Graphics::Aurora::GeometryObject | private |
_tag | Graphics::Renderable | protected |
_vertexBuffer | Graphics::Aurora::GeometryObject | private |
addToQueue(QueueType queue) | Graphics::Queueable | protected |
advanceTime(float dt) | Graphics::Renderable | virtual |
calculateDistance() | Graphics::Aurora::GeometryObject | virtual |
GeometryObject(const VertexBuffer &vBuf, const IndexBuffer &iBuf) | Graphics::Aurora::GeometryObject | |
getDistance() const | Graphics::Renderable | |
getID() const | Graphics::Renderable | |
getPosition(float &x, float &y, float &z) const | Graphics::Aurora::GeometryObject | |
getRotation(float &x, float &y, float &z) const | Graphics::Aurora::GeometryObject | |
getTag() const | Graphics::Renderable | |
hide() | Graphics::Renderable | virtual |
isClickable() const | Graphics::Renderable | |
isIn(float x, float y) const | Graphics::Renderable | virtual |
isIn(float x, float y, float z) const | Graphics::Renderable | virtual |
isIn(float x1, float y1, float z1, float x2, float y2, float z2) const | Graphics::Renderable | virtual |
isInQueue(QueueType queue) const | Graphics::Queueable | inlineprotected |
isVisible() const | Graphics::Renderable | |
lockFrame() | Graphics::Renderable | protected |
lockFrameIfVisible() | Graphics::Renderable | protected |
lockQueue(QueueType queue) | Graphics::Queueable | protected |
move(float x, float y, float z) | Graphics::Aurora::GeometryObject | |
operator<(const Queueable &q) const | Graphics::Renderable | virtual |
Queueable() | Graphics::Queueable | |
queueRender(const glm::mat4 &parentTransform) | Graphics::Renderable | inlinevirtual |
removeFromQueue(QueueType queue) | Graphics::Queueable | protected |
render(RenderPass pass) | Graphics::Aurora::GeometryObject | virtual |
Renderable(RenderableType type) | Graphics::Renderable | |
renderImmediate(const glm::mat4 &parentTransform) | Graphics::Renderable | inlinevirtual |
resort() | Graphics::Renderable | protected |
rotate(float x, float y, float z) | Graphics::Aurora::GeometryObject | |
setClickable(bool clickable) | Graphics::Renderable | |
setPosition(float x, float y, float z) | Graphics::Aurora::GeometryObject | |
setRotation(float x, float y, float z) | Graphics::Aurora::GeometryObject | |
setTag(const Common::UString &tag) | Graphics::Renderable | |
show() | Graphics::Renderable | virtual |
sortQueue(QueueType queue) | Graphics::Queueable | protected |
unlockFrame() | Graphics::Renderable | protected |
unlockFrameIfVisible() | Graphics::Renderable | protected |
unlockQueue(QueueType queue) | Graphics::Queueable | protected |
~GeometryObject() | Graphics::Aurora::GeometryObject | |
~Queueable() | Graphics::Queueable | virtual |
~Renderable() | Graphics::Renderable | |