| _clickable | Graphics::Renderable | protected |
| _distance | Graphics::Renderable | protected |
| _id | Graphics::Renderable | protected |
| _mapPt1X | Engines::KotOR::Minimap | private |
| _mapPt1Y | Engines::KotOR::Minimap | private |
| _mapPt2X | Engines::KotOR::Minimap | private |
| _mapPt2Y | Engines::KotOR::Minimap | private |
| _mapQuad | Engines::KotOR::Minimap | private |
| _northAxis | Engines::KotOR::Minimap | private |
| _queueExists | Graphics::Renderable | protected |
| _queueVisible | Graphics::Renderable | protected |
| _tag | Graphics::Renderable | protected |
| _worldPt1X | Engines::KotOR::Minimap | private |
| _worldPt1Y | Engines::KotOR::Minimap | private |
| _worldPt2X | Engines::KotOR::Minimap | private |
| _worldPt2Y | Engines::KotOR::Minimap | private |
| add(Renderable *renderable) | Graphics::Aurora::SubSceneQuad | |
| addToQueue(QueueType queue) | Graphics::Queueable | protected |
| advanceTime(float dt) | Graphics::Renderable | virtual |
| calculateDistance() | Graphics::Aurora::SubSceneQuad | virtual |
| getDistance() const | Graphics::Renderable | |
| getID() const | Graphics::Renderable | |
| getNorthAxis() | Engines::KotOR::Minimap | |
| getTag() const | Graphics::Renderable | |
| GUIElement(GUIElementType type) | Graphics::GUIElement | inline |
| GUIElementType enum name | Graphics::GUIElement | |
| hide() | Graphics::Renderable | virtual |
| isClickable() const | Graphics::Renderable | |
| isIn(float x, float y) const | Graphics::Renderable | virtual |
| isIn(float x, float y, float z) const | Graphics::Renderable | virtual |
| isIn(float x1, float y1, float z1, float x2, float y2, float z2) const | Graphics::Renderable | virtual |
| isInQueue(QueueType queue) const | Graphics::Queueable | inlineprotected |
| isVisible() const | Graphics::Renderable | |
| kGUIElementBack enum value | Graphics::GUIElement | |
| kGUIElementConsole enum value | Graphics::GUIElement | |
| kGUIElementFront enum value | Graphics::GUIElement | |
| lockFrame() | Graphics::Renderable | protected |
| lockFrameIfVisible() | Graphics::Renderable | protected |
| lockQueue(QueueType queue) | Graphics::Queueable | protected |
| Minimap(const Common::UString &map, int northAxis, float mapPt1X, float mapPt1Y, float mapPt2X, float mapPt2Y, float worldPt1X, float worldPt1Y, float worldPt2X, float worldPt2Y) | Engines::KotOR::Minimap | |
| operator<(const Queueable &q) const | Graphics::Renderable | virtual |
| Queueable() | Graphics::Queueable | |
| queueRender(const glm::mat4 &parentTransform) | Graphics::Renderable | inlinevirtual |
| remove(Renderable *renderable) | Graphics::Aurora::SubSceneQuad | |
| removeFromQueue(QueueType queue) | Graphics::Queueable | protected |
| render(RenderPass pass) | Graphics::Aurora::SubSceneQuad | virtual |
| Renderable(RenderableType type) | Graphics::Renderable | |
| renderImmediate(const glm::mat4 &parentTransform) | Graphics::Renderable | inlinevirtual |
| resort() | Graphics::Renderable | protected |
| setClearEnabled(bool clearEnabled) | Graphics::Aurora::SubSceneQuad | |
| setClickable(bool clickable) | Graphics::Renderable | |
| setDistance(float distance) | Graphics::Aurora::SubSceneQuad | |
| setGlobalTransformationMatrix(const glm::mat4 &transformation) | Graphics::Aurora::SubSceneQuad | |
| setPosition(float x, float y) | Engines::KotOR::Minimap | |
| Graphics::Aurora::SubSceneQuad::setPosition(int x, int y) | Graphics::Aurora::SubSceneQuad | |
| setProjectionMatrix(const glm::mat4 &projection) | Graphics::Aurora::SubSceneQuad | |
| setSize(int width, int height) | Graphics::Aurora::SubSceneQuad | |
| setTag(const Common::UString &tag) | Graphics::Renderable | |
| show() | Graphics::Renderable | virtual |
| sortQueue(QueueType queue) | Graphics::Queueable | protected |
| SubSceneQuad() | Graphics::Aurora::SubSceneQuad | |
| unlockFrame() | Graphics::Renderable | protected |
| unlockFrameIfVisible() | Graphics::Renderable | protected |
| unlockQueue(QueueType queue) | Graphics::Queueable | protected |
| ~GUIElement() | Graphics::GUIElement | inline |
| ~Queueable() | Graphics::Queueable | virtual |
| ~Renderable() | Graphics::Renderable | |