25 #ifndef ENGINES_KOTOR2_ROOM_H 26 #define ENGINES_KOTOR2_ROOM_H 70 #endif // ENGINES_KOTOR2_ROOM_H A creature in a Star Wars: Knights of the Old Republic II - The Sith Lords area.
void disableWalkmeshHighlight()
A class holding an UTF-8 string.
Engines::KotOR::Walkmesh _walkmesh
A simple scoped smart pointer template.
void setWalkmeshInvisible(bool invisible)
Basic Aurora graphics types.
float evaluateElevation(float x, float y, bool highlight=false)
void load(const Common::UString &resRef, float x, float y, float z)
Common::UString getResRef() const
Common::ScopedPtr< Graphics::Aurora::Model > _model
Room(const Common::UString &resRef, float x, float y, float z)