_bA | Engines::NWN::Portrait | private |
_bB | Engines::NWN::Portrait | private |
_bG | Engines::NWN::Portrait | private |
_border | Engines::NWN::Portrait | private |
_borderMaterial | Engines::NWN::Portrait | private |
_borderRenderable | Engines::NWN::Portrait | private |
_bR | Engines::NWN::Portrait | private |
_clickable | Graphics::Renderable | protected |
_distance | Graphics::Renderable | protected |
_height | Engines::NWN::Portrait | private |
_id | Graphics::Renderable | protected |
_material | Engines::NWN::Portrait | private |
_qBorder | Engines::NWN::Portrait | private |
_qPortrait | Engines::NWN::Portrait | private |
_queueExists | Graphics::Renderable | protected |
_queueVisible | Graphics::Renderable | protected |
_renderable | Engines::NWN::Portrait | private |
_size | Engines::NWN::Portrait | private |
_surface | Engines::NWN::Portrait | private |
_tag | Graphics::Renderable | protected |
_texture | Engines::NWN::Portrait | private |
_width | Engines::NWN::Portrait | private |
_x | Engines::NWN::Portrait | private |
_y | Engines::NWN::Portrait | private |
addToQueue(QueueType queue) | Graphics::Queueable | protected |
advanceTime(float dt) | Graphics::Renderable | virtual |
calculateDistance() | Engines::NWN::Portrait | virtual |
createBorder() | Engines::NWN::Portrait | private |
getDistance() const | Graphics::Renderable | |
getHeight() const | Engines::NWN::Portrait | |
getID() const | Graphics::Renderable | |
getPosition(float &x, float &y, float &z) const | Engines::NWN::Portrait | |
getTag() const | Graphics::Renderable | |
getWidth() const | Engines::NWN::Portrait | |
GUIElement(GUIElementType type) | Graphics::GUIElement | inline |
GUIElementType enum name | Graphics::GUIElement | |
hide() | Graphics::Renderable | virtual |
isClickable() const | Graphics::Renderable | |
isIn(float x, float y) const | Engines::NWN::Portrait | virtual |
Graphics::GUIElement::isIn(float x, float y, float z) const | Graphics::Renderable | virtual |
Graphics::GUIElement::isIn(float x1, float y1, float z1, float x2, float y2, float z2) const | Graphics::Renderable | virtual |
isInQueue(QueueType queue) const | Graphics::Queueable | inlineprotected |
isVisible() const | Graphics::Renderable | |
kGUIElementBack enum value | Graphics::GUIElement | |
kGUIElementConsole enum value | Graphics::GUIElement | |
kGUIElementFront enum value | Graphics::GUIElement | |
kSizeHuge enum value | Engines::NWN::Portrait | |
kSizeIcon enum value | Engines::NWN::Portrait | |
kSizeLarge enum value | Engines::NWN::Portrait | |
kSizeMAX enum value | Engines::NWN::Portrait | |
kSizeMedium enum value | Engines::NWN::Portrait | |
kSizeSmall enum value | Engines::NWN::Portrait | |
kSizeTiny enum value | Engines::NWN::Portrait | |
lockFrame() | Graphics::Renderable | protected |
lockFrameIfVisible() | Graphics::Renderable | protected |
lockQueue(QueueType queue) | Graphics::Queueable | protected |
operator<(const Queueable &q) const | Graphics::Renderable | virtual |
Portrait(const Common::UString &name, Size size, float border=0.0f, float bR=1.0f, float bG=1.0f, float bB=1.0f, float bA=1.0f) | Engines::NWN::Portrait | |
Queueable() | Graphics::Queueable | |
queueRender(const glm::mat4 &parentTransform) | Graphics::Renderable | inlinevirtual |
removeFromQueue(QueueType queue) | Graphics::Queueable | protected |
render(Graphics::RenderPass pass) | Engines::NWN::Portrait | virtual |
Renderable(RenderableType type) | Graphics::Renderable | |
renderImmediate(const glm::mat4 &parentTransform) | Engines::NWN::Portrait | virtual |
resort() | Graphics::Renderable | protected |
setBorderColor(float bR, float bG, float bB, float bA) | Engines::NWN::Portrait | |
setClickable(bool clickable) | Graphics::Renderable | |
setPortrait(const Common::UString &name) | Engines::NWN::Portrait | |
setPosition(float x, float y, float z) | Engines::NWN::Portrait | |
setSize() | Engines::NWN::Portrait | private |
setTag(const Common::UString &tag) | Graphics::Renderable | |
show() | Graphics::Renderable | virtual |
Size enum name | Engines::NWN::Portrait | |
sortQueue(QueueType queue) | Graphics::Queueable | protected |
unlockFrame() | Graphics::Renderable | protected |
unlockFrameIfVisible() | Graphics::Renderable | protected |
unlockQueue(QueueType queue) | Graphics::Queueable | protected |
~GUIElement() | Graphics::GUIElement | inline |
~Portrait() | Engines::NWN::Portrait | |
~Queueable() | Graphics::Queueable | virtual |
~Renderable() | Graphics::Renderable | |