[xoreos-git] [xoreos/xoreos] bb8709: KOTOR: Fix loading saved game from ingame menu
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    Fri Jun  8 10:34:19 CEST 2018
    
    
  
  Branch: refs/heads/master
  Home:   https://github.com/xoreos/xoreos
  Commit: bb8709c7f566022e1112f0a9b24b63a08158c380
      https://github.com/xoreos/xoreos/commit/bb8709c7f566022e1112f0a9b24b63a08158c380
  Author: Vsevolod Kremianskii <vkremianskii at gmail.com>
  Date:   2018-06-08 (Fri, 08 Jun 2018)
  Changed paths:
    M src/engines/kotor/gui/ingame/menu.cpp
  Log Message:
  -----------
  KOTOR: Fix loading saved game from ingame menu
  Commit: 19a33594f92b3e979ff9633278044c159bcb0217
      https://github.com/xoreos/xoreos/commit/19a33594f92b3e979ff9633278044c159bcb0217
  Author: Vsevolod Kremianskii <vkremianskii at gmail.com>
  Date:   2018-06-08 (Fri, 08 Jun 2018)
  Changed paths:
    M src/engines/kotor/creature.cpp
    M src/engines/kotor/creature.h
    M src/engines/kotor2/creature.cpp
    M src/engines/kotor2/creature.h
  Log Message:
  -----------
  ENGINES: Set default animations based on creature type in KotOR games
  Commit: b0f83194af6bbd4672ddcb9a47015aa1524a2b31
      https://github.com/xoreos/xoreos/commit/b0f83194af6bbd4672ddcb9a47015aa1524a2b31
  Author: Vsevolod Kremianskii <vkremianskii at gmail.com>
  Date:   2018-06-08 (Fri, 08 Jun 2018)
  Changed paths:
    M src/engines/kotor/creature.cpp
  Log Message:
  -----------
  KOTOR: Fix headless sith guards in korr_m35aa
  Commit: 3979c113e938105e060d45e961d087b2bafcd581
      https://github.com/xoreos/xoreos/commit/3979c113e938105e060d45e961d087b2bafcd581
  Author: Vsevolod Kremianskii <vkremianskii at gmail.com>
  Date:   2018-06-08 (Fri, 08 Jun 2018)
  Changed paths:
    M src/engines/aurora/rules.mk
    R src/engines/aurora/walkeleveval.cpp
    R src/engines/aurora/walkeleveval.h
    R src/engines/aurora/walkmesh.cpp
    R src/engines/aurora/walkmesh.h
    M src/engines/kotor/area.cpp
    M src/engines/kotor/area.h
    M src/engines/kotor/door.cpp
    M src/engines/kotor/door.h
    M src/engines/kotor/module.cpp
    M src/engines/kotor/placeable.cpp
    M src/engines/kotor/room.cpp
    M src/engines/kotor/situated.cpp
    M src/engines/kotor/situated.h
    M src/engines/kotor/walkmesh.cpp
    M src/engines/kotor/walkmesh.h
    M src/engines/kotor2/area.cpp
    M src/engines/kotor2/area.h
    M src/engines/kotor2/door.cpp
    M src/engines/kotor2/door.h
    M src/engines/kotor2/module.cpp
    M src/engines/kotor2/placeable.cpp
    M src/engines/kotor2/room.cpp
    M src/engines/kotor2/room.h
    M src/engines/kotor2/situated.cpp
    M src/engines/kotor2/situated.h
    M src/graphics/aurora/rules.mk
    A src/graphics/aurora/walkmesh.cpp
    A src/graphics/aurora/walkmesh.h
  Log Message:
  -----------
  ENGINES: Implement collision with situated objects in KotOR games
Compare: https://github.com/xoreos/xoreos/compare/b956db531eb4...3979c113e938
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