[xoreos-devel] Start problems
Sven Hesse
drmccoy at drmccoy.de
Sun Sep 9 23:39:03 CEST 2012
Hej hej!
Yes, xoreos still has no user documentation at all.
It's one of the many TODOs, but given the very preliminary state, not
a high priority one.
But:
You don't strictly need one. If you read the help text (just start
xoreos without any arguments, or with --help or -h), you should be
able to grog how xoreos wants to be used. Specifically, if you
want to start the game from a directory /data/to/kotor, you start
xoreos with the argument -p /path/to/kotor. (*)
xoreos then creates a config file for you, giving that directory a
target name of "kotor". Depending on your OS, the config file is in
several places:
1) On GNU/Linux, it's $XDG_CONFIG_HOME/.xoreosrc ($XDG_CONFIG_HOME
defaults to $HOME/.config/
2) On MacOS X, it's $HOME/Library/Preferences/xoreos\ Preferences
3) On Windows, it's xoreos.ini in either APPDATA, USERPROFILE or
the current directory, depending on the Windows version
The format is a simple ini-style config file.
The "[xoreos]"-domain is for program-wide settings. All other domains
set up "targets" for specific games. For example:
[kotor]
path=/path/to/kotor
Sets up a "kotor" target. You can then just start xoreos with "kotor"
as the sole option and it starts the game in the config-specified
path. All settings made in-game will be saved under that domain.
There's also a bit of logic to create a new target for a new path,
and for preserving comments (starting with "#" till the end of the
line).
(*) Thinking about it now, I guess the help text is quite ambigous.
If you want to start a game that has no target yet, and want
xoreos to create one for you, you omit the target. I.e., you
just call xoreos with -p /path/, and no target.
Probably would be better to a) Mark the target as optional in
the help text and/or b) Let xoreos use a provided target name
to create a new target.
I hope this makes it a bit clearer.
Cheers
Sven
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