| _absolute | Common::BoundingBox | private |
| _coords | Common::BoundingBox | private |
| _empty | Common::BoundingBox | private |
| _max | Common::BoundingBox | private |
| _min | Common::BoundingBox | private |
| _origin | Common::BoundingBox | private |
| absolutize() | Common::BoundingBox | |
| add(float x, float y, float z) | Common::BoundingBox | |
| add(const BoundingBox &box) | Common::BoundingBox | |
| BoundingBox() | Common::BoundingBox | |
| clear() | Common::BoundingBox | |
| empty() const | Common::BoundingBox | |
| getAbsolute() const | Common::BoundingBox | |
| getCoordMax(int i) const | Common::BoundingBox | inlineprivate |
| getCoordMin(int i) const | Common::BoundingBox | inlineprivate |
| getDepth() const | Common::BoundingBox | |
| getHeight() const | Common::BoundingBox | |
| getIntersection(float fDst1, float fDst2, float x1, float y1, float z1, float x2, float y2, float z2, float &x, float &y, float &z) const | Common::BoundingBox | private |
| getMax(float &x, float &y, float &z) const | Common::BoundingBox | |
| getMin(float &x, float &y, float &z) const | Common::BoundingBox | |
| getOrigin() const | Common::BoundingBox | |
| getWidth() const | Common::BoundingBox | |
| inBox(float x, float y, float z, float minX, float minY, float minZ, float maxX, float maxY, float maxZ, int axis) const | Common::BoundingBox | private |
| isIn(float x, float y) const | Common::BoundingBox | |
| isIn(float x, float y, float z) const | Common::BoundingBox | |
| isIn(float x1, float y1, float z1, float x2, float y2, float z2) const | Common::BoundingBox | |
| rotate(float angle, float x, float y, float z) | Common::BoundingBox | |
| scale(float x, float y, float z) | Common::BoundingBox | |
| transform(const glm::mat4 &m) | Common::BoundingBox | |
| translate(float x, float y, float z) | Common::BoundingBox | |
| ~BoundingBox() | Common::BoundingBox | |