xoreos  0.0.5
Engines::Trigger Member List

This is the complete list of members for Engines::Trigger, including all inherited members.

_boundingboxEngines::Triggerprivate
_clickableGraphics::Renderableprotected
_distanceGraphics::Renderableprotected
_geometryEngines::Triggerprotected
_idGraphics::Renderableprotected
_preparedEngines::Triggerprivate
_queueExistsGraphics::Renderableprotected
_queueVisibleGraphics::Renderableprotected
_sidesEngines::Triggerprivate
_tagGraphics::Renderableprotected
_visibleEngines::Triggerprotected
addToQueue(QueueType queue)Graphics::Queueableprotected
advanceTime(float dt)Graphics::Renderablevirtual
calculateDistance()Engines::Triggervirtual
contains(float x, float y) constEngines::Trigger
getDistance() constGraphics::Renderable
getID() constGraphics::Renderable
getTag() constGraphics::Renderable
hide()Graphics::Renderablevirtual
isClickable() constGraphics::Renderable
isIn(float x, float y) constGraphics::Renderablevirtual
isIn(float x, float y, float z) constGraphics::Renderablevirtual
isIn(float x1, float y1, float z1, float x2, float y2, float z2) constGraphics::Renderablevirtual
isInQueue(QueueType queue) constGraphics::Queueableinlineprotected
isRayIntersect(float x, float y, float x1, float y1, float x2, float y2, float m, bool isVert) constEngines::Triggerprivate
isVisible() constGraphics::Renderable
lockFrame()Graphics::Renderableprotected
lockFrameIfVisible()Graphics::Renderableprotected
lockQueue(QueueType queue)Graphics::Queueableprotected
operator<(const Queueable &q) constGraphics::Renderablevirtual
prepare()Engines::Triggerprotected
Queueable()Graphics::Queueable
queueRender(const glm::mat4 &parentTransform)Graphics::Renderableinlinevirtual
removeFromQueue(QueueType queue)Graphics::Queueableprotected
render(Graphics::RenderPass pass)Engines::Triggervirtual
Renderable(RenderableType type)Graphics::Renderable
renderImmediate(const glm::mat4 &parentTransform)Graphics::Renderableinlinevirtual
resort()Graphics::Renderableprotected
setClickable(bool clickable)Graphics::Renderable
setTag(const Common::UString &tag)Graphics::Renderable
setVisible(bool visible)Engines::Trigger
show()Graphics::Renderablevirtual
sortQueue(QueueType queue)Graphics::Queueableprotected
Trigger()Engines::Trigger
unlockFrame()Graphics::Renderableprotected
unlockFrameIfVisible()Graphics::Renderableprotected
unlockQueue(QueueType queue)Graphics::Queueableprotected
~Queueable()Graphics::Queueablevirtual
~Renderable()Graphics::Renderable