This is the complete list of members for Engines::Trigger, including all inherited members.
_boundingbox | Engines::Trigger | private |
_clickable | Graphics::Renderable | protected |
_distance | Graphics::Renderable | protected |
_geometry | Engines::Trigger | protected |
_id | Graphics::Renderable | protected |
_prepared | Engines::Trigger | private |
_queueExists | Graphics::Renderable | protected |
_queueVisible | Graphics::Renderable | protected |
_sides | Engines::Trigger | private |
_tag | Graphics::Renderable | protected |
_visible | Engines::Trigger | protected |
addToQueue(QueueType queue) | Graphics::Queueable | protected |
advanceTime(float dt) | Graphics::Renderable | virtual |
calculateDistance() | Engines::Trigger | virtual |
contains(float x, float y) const | Engines::Trigger | |
getDistance() const | Graphics::Renderable | |
getID() const | Graphics::Renderable | |
getTag() const | Graphics::Renderable | |
hide() | Graphics::Renderable | virtual |
isClickable() const | Graphics::Renderable | |
isIn(float x, float y) const | Graphics::Renderable | virtual |
isIn(float x, float y, float z) const | Graphics::Renderable | virtual |
isIn(float x1, float y1, float z1, float x2, float y2, float z2) const | Graphics::Renderable | virtual |
isInQueue(QueueType queue) const | Graphics::Queueable | inlineprotected |
isRayIntersect(float x, float y, float x1, float y1, float x2, float y2, float m, bool isVert) const | Engines::Trigger | private |
isVisible() const | Graphics::Renderable | |
lockFrame() | Graphics::Renderable | protected |
lockFrameIfVisible() | Graphics::Renderable | protected |
lockQueue(QueueType queue) | Graphics::Queueable | protected |
operator<(const Queueable &q) const | Graphics::Renderable | virtual |
prepare() | Engines::Trigger | protected |
Queueable() | Graphics::Queueable | |
queueRender(const glm::mat4 &parentTransform) | Graphics::Renderable | inlinevirtual |
removeFromQueue(QueueType queue) | Graphics::Queueable | protected |
render(Graphics::RenderPass pass) | Engines::Trigger | virtual |
Renderable(RenderableType type) | Graphics::Renderable | |
renderImmediate(const glm::mat4 &parentTransform) | Graphics::Renderable | inlinevirtual |
resort() | Graphics::Renderable | protected |
setClickable(bool clickable) | Graphics::Renderable | |
setTag(const Common::UString &tag) | Graphics::Renderable | |
setVisible(bool visible) | Engines::Trigger | |
show() | Graphics::Renderable | virtual |
sortQueue(QueueType queue) | Graphics::Queueable | protected |
Trigger() | Engines::Trigger | |
unlockFrame() | Graphics::Renderable | protected |
unlockFrameIfVisible() | Graphics::Renderable | protected |
unlockQueue(QueueType queue) | Graphics::Queueable | protected |
~Queueable() | Graphics::Queueable | virtual |
~Renderable() | Graphics::Renderable | |