_active | Engines::Jade::Object | protected |
_area | Engines::Jade::Object | protected |
_conversation | Engines::Jade::Object | protected |
_description | Engines::Jade::Object | protected |
_id | Aurora::NWScript::Object | protected |
_ids | Engines::Jade::Object | protected |
_isAreaTrans | Engines::Jade::Trigger | private |
_isCombatActive | Engines::Jade::Trigger | private |
_isCombatArea | Engines::Jade::Trigger | private |
_isDetectable | Engines::Jade::Trigger | private |
_isDisarmable | Engines::Jade::Trigger | private |
_isFlagged | Engines::Jade::Trigger | private |
_isHenchmenData | Engines::Jade::Trigger | private |
_isOneShot | Engines::Jade::Trigger | private |
_isTrap | Engines::Jade::Trigger | private |
_lastTriggerer | Engines::Jade::Object | protected |
_loadScreen | Engines::Jade::Trigger | private |
_name | Engines::Jade::Object | protected |
_noCollide | Engines::Jade::Object | protected |
_orientation | Engines::Jade::Object | protected |
_pcSpeaker | Engines::Jade::Object | protected |
_position | Engines::Jade::Object | protected |
_static | Engines::Jade::Object | protected |
_tag | Aurora::NWScript::Object | protected |
_transitionText | Engines::Jade::Trigger | private |
_type | Engines::Jade::Object | protected |
_usable | Engines::Jade::Object | protected |
_vertexBuffer | Engines::Jade::Trigger | private |
clearScripts() | Engines::Jade::ScriptContainer | protected |
clearVariables() | Aurora::NWScript::VariableContainer | |
click(Object *triggerer=0) | Engines::Jade::Object | virtual |
enter() | Engines::Jade::Object | virtual |
getArea() const | Engines::Jade::Object | |
getConversation() const | Engines::Jade::Object | |
getDescription() const | Engines::Jade::Object | |
getID() const | Aurora::NWScript::Object | inline |
getIDs() const | Engines::Jade::Object | |
getLastTriggerer() const | Engines::Jade::Object | |
getLocation() const | Engines::Jade::Object | |
getName() const | Engines::Jade::Object | |
getOrientation(float &x, float &y, float &z, float &angle) const | Engines::Jade::Object | virtual |
getPCSpeaker() const | Engines::Jade::Object | |
getPosition(float &x, float &y, float &z) const | Engines::Jade::Object | virtual |
getScript(Script script) const | Engines::Jade::ScriptContainer | |
getTag() const | Aurora::NWScript::Object | inline |
getTransitionText() const | Engines::Jade::Trigger | |
getType() const | Engines::Jade::Object | |
getVariable(const Common::UString &var, Type type=kTypeVoid) | Aurora::NWScript::VariableContainer | |
getVariable(const Common::UString &var) const | Aurora::NWScript::VariableContainer | |
hasScript(Script script) const | Engines::Jade::ScriptContainer | |
hasVariable(const Common::UString &var) const | Aurora::NWScript::VariableContainer | |
hide() | Engines::Jade::Object | virtual |
highlight(bool enabled) | Engines::Jade::Object | virtual |
isActive() const | Engines::Jade::Object | |
isAreaTrans() const | Engines::Jade::Trigger | |
isClickable() const | Engines::Jade::Object | |
isDetectable() const | Engines::Jade::Trigger | |
isDisarmable() const | Engines::Jade::Trigger | |
isFlagged() const | Engines::Jade::Trigger | |
isHenchmenData() const | Engines::Jade::Trigger | |
isNoCollide() const | Engines::Jade::Object | |
isOneShot() const | Engines::Jade::Trigger | |
isStatic() const | Engines::Jade::Object | |
isTrap() const | Engines::Jade::Trigger | |
isUsable() const | Engines::Jade::Object | |
leave() | Engines::Jade::Object | virtual |
load(const Aurora::GFF3Struct &trigger) | Engines::Jade::Trigger | private |
loadBlueprint(const Aurora::GFF3Struct &gff) | Engines::Jade::Trigger | private |
loadInstance(const Aurora::GFF3Struct &gff) | Engines::Jade::Trigger | private |
loadModel() | Engines::Jade::Object | virtual |
loadPositional(const Aurora::GFF3Struct &gff) | Engines::Jade::Object | protected |
Object(ObjectType type=kObjectTypeInvalid) | Engines::Jade::Object | |
Aurora::NWScript::Object::Object() | Aurora::NWScript::Object | inline |
playAnimation(const Common::UString &animation="", bool restart=true, int32 loopCount=0) | Engines::Jade::Object | virtual |
playAnimation(Animation animation) | Engines::Jade::Object | virtual |
readScripts(const Aurora::GFF3Struct &gff) | Engines::Jade::ScriptContainer | protected |
readScripts(const ScriptContainer &container) | Engines::Jade::ScriptContainer | protected |
removeVariable(const Common::UString &var) | Aurora::NWScript::VariableContainer | |
runScript(Script script, const Aurora::NWScript::ObjectReference owner=Aurora::NWScript::ObjectReference(), const Aurora::NWScript::ObjectReference triggerer=Aurora::NWScript::ObjectReference()) | Engines::Jade::ScriptContainer | |
runScript(const Common::UString &script, const Aurora::NWScript::ObjectReference owner=Aurora::NWScript::ObjectReference(), const Aurora::NWScript::ObjectReference triggerer=Aurora::NWScript::ObjectReference()) | Engines::Jade::ScriptContainer | static |
runScript(const Common::UString &script, const Aurora::NWScript::ScriptState &state, const Aurora::NWScript::ObjectReference owner=Aurora::NWScript::ObjectReference(), const Aurora::NWScript::ObjectReference triggerer=Aurora::NWScript::ObjectReference()) | Engines::Jade::ScriptContainer | static |
ScriptContainer() | Engines::Jade::ScriptContainer | |
setArea(Area *) | Engines::Jade::Object | |
setNoCollide(bool noCollide) | Engines::Jade::Object | |
setOrientation(float x, float y, float z, float angle) | Engines::Jade::Object | virtual |
setPCSpeaker(Aurora::NWScript::Object *pc) | Engines::Jade::Object | |
setPosition(float x, float y, float z) | Engines::Jade::Object | virtual |
setVariable(const Common::UString &var, const Variable &value) | Aurora::NWScript::VariableContainer | |
show() | Engines::Jade::Object | virtual |
speakString(int32 resref) | Engines::Jade::Object | |
Trigger(const Aurora::GFF3Struct &trigger) | Engines::Jade::Trigger | |
unloadModel() | Engines::Jade::Object | virtual |
VariableContainer() | Aurora::NWScript::VariableContainer | |
~Object() | Engines::Jade::Object | virtual |
~ScriptContainer() | Engines::Jade::ScriptContainer | |
~Trigger() | Engines::Jade::Trigger | |
~VariableContainer() | Aurora::NWScript::VariableContainer | virtual |