36 Console *console) : CharacterGenerationBaseMenu(
info, console) {
46 if (widget.
getTag() ==
"BTN_BACK") {
50 if (widget.
getTag() ==
"BTN_ACCEPT") {
56 if (widget.
getTag() ==
"BTN_ARRL") {
66 skin =
Skin(skin - 1);
82 if (widget.
getTag() ==
"BTN_ARRR") {
92 skin =
Skin(skin + 1);
void load(const Common::UString &resref)
The menu for modifying the portrait of the.
A label widget for Star Wars: Knights of the Old Republic and Jade Empire.
uint32 _returnCode
The GUI's return code.
void setFace(unsigned int face)
Set the face index of the character.
void setSkin(Skin skin)
Set the skin type of the Character.
unsigned int getFace() const
Get the current face index of the character.
void info(const char *s,...)
Skin getSkin() const
Get the skin type of the character.
void addBackground(const Common::UString &background, bool front=false)
WidgetLabel * getLabel(const Common::UString &tag, bool vital=false)
Common::UString getPortrait() const
The class for storing character information for generation.
static const Common::UString & kBackgroundTypeMenu