[xoreos-git] [xoreos/xoreos] 2c5758: GRAPHICS: Refactor buildMaterial method of ModelNode

Vsevolod Kremianskii noreply at github.com
Sun Feb 10 16:15:17 CET 2019


  Branch: refs/heads/master
  Home:   https://github.com/xoreos/xoreos
  Commit: 2c5758128e3a93e4db5c65bf691964b73b66a90d
      https://github.com/xoreos/xoreos/commit/2c5758128e3a93e4db5c65bf691964b73b66a90d
  Author: Vsevolod Kremianskii <vkremianskii at gmail.com>
  Date:   2019-02-10 (Sun, 10 Feb 2019)

  Changed paths:
    M src/graphics/aurora/model_kotor.cpp
    M src/graphics/aurora/model_kotor.h
    M src/graphics/aurora/modelnode.cpp
    M src/graphics/aurora/modelnode.h

  Log Message:
  -----------
  GRAPHICS: Refactor buildMaterial method of ModelNode

This also fixes rendering of KotOR and Jade Empire models with more than
one texture.


  Commit: b68e3b8f3d1fd9e95bc4694243d82ec8bdb87a24
      https://github.com/xoreos/xoreos/commit/b68e3b8f3d1fd9e95bc4694243d82ec8bdb87a24
  Author: Vsevolod Kremianskii <vkremianskii at gmail.com>
  Date:   2019-02-10 (Sun, 10 Feb 2019)

  Changed paths:
    M src/graphics/aurora/animation.cpp
    M src/graphics/aurora/animation.h
    M src/graphics/aurora/model_kotor.cpp
    M src/graphics/aurora/model_kotor.h
    M src/graphics/aurora/modelnode.cpp
    M src/graphics/aurora/modelnode.h
    M src/graphics/mesh/mesh.cpp
    M src/graphics/mesh/mesh.h
    M src/graphics/render/renderqueue.cpp
    M src/graphics/render/renderqueue.h
    M src/graphics/shader/shader.cpp
    M src/graphics/shader/shader.h
    M src/graphics/shader/shaderbuilder.cpp
    M src/graphics/shader/shaderbuilder.h
    M src/graphics/shader/shadersurface.cpp
    M src/graphics/shader/shadersurface.h
    M src/graphics/vertexbuffer.cpp
    M src/graphics/vertexbuffer.h

  Log Message:
  -----------
  GRAPHICS: Refactor skeletal animation, enable shader-based animation


Compare: https://github.com/xoreos/xoreos/compare/1ce3e31a14fa...b68e3b8f3d1f



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